
What is Blended
Learning?
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Blended Learning mixes Synchronous Classroom meetings,
Web-based online tutorials, and Web-Cast forums to maximize the
' Star'
instructors output.
For example at one extreme, you can offer the entire
class online to students who do not wish to attend, or for some
reason cannot
attend, live instructor-led classes. All lectures, notes, exams, hand-outs, etc.,
are made available on the Web, even though the instructor continues to lecture
to those students who come to class. At the other extreme, you
can require all students to attend all lectures and supplement
those lectures with Web materials. Some parts of the training
program are only effective when with an instructor, but
you can augment the classroom experience by having students
watch a video on-line, listen to some audio online or even take
a 'competency' quiz before they come to class. In addition you
can augment the learning and have the student continue learning
online after they leave the classroom. This is the essence of
'Blended Learning' or sometimes also called 'Flexible Learning'.
One of the latest
trends today revolves around the application of blended learning
solutions. The idea behind blended learning is that you review a learning
program, break it up into small units (modules), and determine the best
medium to deliver those modules to the learner. Various teaching modes and
media include, but are not limited to technologies such as;
- Traditional classroom and Lab settings (Synchronous - Instructor
Led)
- Self-Study Reading assignments (Self-Paced)
- Stand-alone CBT assignments (Self-Paced)
- Asynchronous Web-based sessions (can be Instructor-Led or Self-Paced)
- Web-based sessions (Synchronous Web-Casts)
During the past few years the concept of blended
training solutions has become a reality. Although education offered
through traditional classroom courses is recognized for its high-quality,
the pressure to deliver knowledge content via alternative, preferably
Web-based, methods has produced exceptional results not previously
projected.
How do you determine which is
the best mode to deliver a given course?
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To start, first decide whether classes can be
taught using online learning tools. The questions facing the course
authors and instructional
designer therefore are;
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Can
you teach the subject matter online?
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Can
the subject matter be modularized?
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Are
Asynchronous Web sessions realistic?
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Can you assess the students performance through
objective tests and quizzes?
-
Can
the course content be re-purposed and re-used?
The
second order of business is to conduct a needs analysis and identify the
following critical success factors:
- Asynchronous Web modules that need to be developed to deliver the
course's core content.
- Follow-up courses using a live, synchronous medium were necessary to
provide learners an opportunity to practice skills if necessary.
Which Authoring Tools should we use?
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Developing Web-based training is a far reach from of developing
traditional classroom training. Therefore, specific areas of
expertise to support each critical success factor must be enlisted.
To challenge and engage learners, one needs to produce courses that offer
more than the average page-turner tutorials. Several authoring packages
exist such as Macromedia Flash to create asynchronous learning modules.
Flash gives developers the capability and tools to build interactive and
visually effective content that can be delivered over low bandwidth. The
asynchronous modules that courseware authors can build may include
read-only content for learners new to the subject matter and more
interactive and complicated tools for learners who had participated in
other learning events and needed refresher materials. Audio was
incorporated throughout the modules.
However, most authoring packages including
Macromedia Flash have severe limitations when it comes to taking the
'story-boarded' course and bringing it to life with real content. The
reason is simple; Web-page Design and Authoring tools, such as FrontPage,
focus on the presentation of content on the Web and Multimedia tools such
as Macromedia Director and (Flash) focus on animation and
multimedia-richness of the content. Neither of these programs offer the
author the ease of use to actually 'transfer' their knowledge effectively
let alone provide any instructional design features. This is where 'VU Course
Builder' software is extremely valuable.
The VU Course Builder is a new type of program
for course designing and test creation. Its final instructional recipe is a blend of
features that included;
a.
Creating effective course maps (Lessons, Modules, Topics etc..)
b.
Letting knowledge experts include content efficiently
c. Linking to external websites
d. Including Video Lectures and/or Audio in the
courses
c. Creating Tests and Quizzes
Course
Design Guidelines for 'Blended Learning'
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Live, instructor-led events.
Synchronous events are key to the learning design
because they give learners the opportunity to ask questions, interact with
peers, and practice skills in a more realistic environment. Because the
instructional design for the original classroom initiatives is based on
small group interactions and practice, breakout rooms are a natural
online tool.
Asynchronous Web learning lessons/modules.
Asynchronous modules present content that's
essential to the learning process and can be accessed at a learner's
individual pace. Throughout the course, the modules challenge users to
make crucial decisions that reinforce the skills being presented.
Requiring one to two hours to complete, the asynchronous features offer
additional information on key concepts, examples, interactive exercises,
and assessments. The modules also contain tools--in this instance,
material--that learners are required to complete, print, and bring with them
to the synchronous event. This is to help learners (who complete
the asynchronous modules) to be successful in the live
event.
Adult learners learn differently. What
motivates Adult Learners to take Online courses is not the desire to take
a degree (like the typical college student). Since an Adult learner is not
too keen on sitting through a boring course (as a college student might
because of the desire to get a degree), the course must be interesting,
the material short and to the point and the experience engaging.
'Chunking' the content into very small segments, typically 3-5 minutes at
the most is highly desirable. The content presented in the 3-5 minutes
segments must be crisp and clear. The learner must be able to grasp the
essence of the content in that time without loosing attention. Adult
learners do not have a whole lot of attention. They want to know about
what they are learning in short and precise lessons.
The main challenge therefore for a Online course designer/developer is to
narrow the material from the vast resource of information and package this
material in a short precise manner. The source material could be an entire
book or a series of books. The course developed from this material could
be only few pages but essentially an extract of the 'soul' of the source
material.
Can this be done? Yes indeed by those who know the Subject Matter well
enough to cut through the unnecessary and only extract the necessary to
crate a exciting and engaging Online course where the learner knows what
you want them to know after the course and the learner is able to do what
you want them to be able to do after they have taken the course. Here is a
quick checklist;
-
What is it that you want them to know
after they have taken the course?
-
What is it that you want them to be
able to do after taking the course?
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The Author must define Learning
Objectives and desired Learning Outcomes clearly and concisely.
Participant guides.
Although participant guides are often absent in
Web-based training, a well-designed participant guide can be a critical
success factor for both asynchronous and synchronous programs. For
synchronous programs ensure that the guide isn't a
simple book containing copies of the same screens used online. The
participant guide should contain pre-class exercises and module
instructions.
Just-in-time tools.
To help facilitate life-long learning, participants
can be directed back to the reinforcement tools in the asynchronous Web
modules, including examples, refresher exercises, tip sheets, flash-cards and so
forth.
Facilitate the learning process
Find creative ways to ensure that the asynchronous modules and other
pre-class assignments are completed, such as the forms that learners have
to complete to understand the synchronous class discussion.
Because many things are happening at the same time during the complicated
synchronous design a 'course assistant' should help facilitate the
learning process. The assistant should take responsibility for the
following tasks:
- Warm up learners before class/course begins
- Assist facilitation, especially in breakout chat rooms
- Respond to chat notes promptly
- Take Online surveys and evaluations frequently
- Resolve technical questions and problems quickly
- Handle late arrivals to Online Web-Casts and disruptive participants
Perhaps the biggest lesson learned is that
re-creating learning online and determining the right blend isn't easy or
to be taken lightly. To create interactions that meet the same standards
as traditional programs, invest the time to research the audience and the
technology tools. Most important, bring together the right team, either
internal or external, and be willing to fail a few times in order to get
the right blend.
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